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Personas & Empathy

A persona is a semi-fictional profile representing a segment of target users, based on real qualitative and quantitative data.

It helps keep the user at the center of the design process throughout the project.


  • Invented by Alan Cooper in 1999 to design user-centered interfaces
  • Used in UX as a User Persona to improve user experience
  • Used in marketing as a Buyer Persona to target a commercial audience

It’s an empathy tool used to:

  • Understand motivations, frustrations, and goals
  • Guide UX decisions: “Would this feature help [persona] achieve their goal?”

Table : 3. Characterizing a UX Persona
📊 Category💡 Examples
DemographicAge, gender, family status
Psycho-cognitiveLanguage, personality, beliefs, physical/mental abilities
OrganizationalIndustry, work environment
Task-relatedGoals, usage type, experience, frequency

✅ Source: Karine Lallemand – Méthodes de design UX


  • Based on internal assumptions
  • Created quickly at the start of a project
  • Less precise but useful to get started
  • Based on interviews, observations, and analysis
  • Offers a more realistic and in-depth view

  • First name, age, stock photo
  • Short biography
  • Goals and motivations
  • Key frustrations
  • Memorable quote or verbatim
  • Preferred brands/lifestyle
  • Devices and tools used
  • Level of digital expertise
  • Context of product use
Tip

Use Figma templates for clean formatting


An Empathy Map is a visual tool used to synthesize what we know about a user.

It helps go beyond raw data to understand:

  • What they say 🗣
  • What they think 💭
  • What they do 👣
  • What they feel ❤️

✅ Often created after user interviews.


  • In teams (design, marketing, product, support…)
  • With sticky notes or on a Figma board
  • Each section of the template is filled out together
  • May also include: fears, frustrations, expected benefits

Each empathy map is tied to a specific persona


Table : 7. Empathy Map: Common Structure
🟪 Block🎯 Content
SAYSWhat the user says in interviews
THINKSWhat they think (not said, inferred)
DOESWhat they actually do
FEELSWhat they feel (positive/negative)
OptionalFrustrations, expectations, benefits

  • 1 complete UX persona per user type
  • 1 empathy map per persona
  • Visual assets ready for stakeholders
  • Feed into the Customer Journey Map
  • Define a problem to solve (next step in Design Thinking)

Personas and empathy maps are the foundations of any UX process:

They turn user data into human-centered design tools.

Without them, we design for “imaginary users”;
with them, we design for real humans.