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Introduction

The Design Sprint is a method for solving complex problems in 4 to 5 days, based on:

  • Team collaboration
  • Rapid prototyping
  • User testing

Created by Google Ventures (Jake Knapp, John Zaretsky, Braden Kowitz), it’s described in the book:
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days (2016)


  • Design Thinking is a broad user-centered approach.
  • Design Sprint is a fast, structured method to apply it.
  • It follows a linear process, with no iteration loops (unlike Design Thinking).

  1. Understand – Define and explore the problem
  2. Sketch – Generate possible solutions
  3. Decide – Choose the best idea
  4. Prototype – Build a testable prototype
  5. Test – Collect feedback from real users
  • Shorter duration, full team involved for only 2 days
  • Day 1 Morning: problem framing
  • Day 1 Afternoon: solution sketching

  • Decider – Makes final calls
  • Facilitator (Sprint Master) – Guides the process neutrally
  • Designer(s) – Create the prototype
  • Marketing Expert – Ensures strategic alignment
  • Tech Expert – Validates feasibility
  • Customer Support – Brings user insights
  • Finance Expert – Estimates cost and ROI

  • Clear problem + project brief
  • Team calendars cleared
  • No connected devices (unless remote sprint)
  • Prior user research
  • Proper room + materials: post-its, markers, paper, etc.

  • Collective intelligence over individual genius
  • All ideas are welcome
  • Everyone contributes equally
  • Fast delivery of a testable prototype
  • Ideas must be visualized, not just discussed

  • The Design Sprint is collaborative, fast, and structured
  • Requires a motivated, well-prepared team
  • Not suitable for overly vague or trivial problems